Sorry for not posting so much lately, we had a pretty busy Calendar at our Journalist Team, and we got a couple of things changed at DSHack.org.
Ah well, I hope we’ve finished our work at DSHack.org, although it still needs 1 more thing to be accomplished.
The Journalist Team at YamiHoshi.nl is a rolling issue, so we’ll remain busy on that as well.
However, this is the Development Team of YamiHoshi.nl, so let’s discuss about our Game Development for now.
We’re currently trying to get the the finish scene working smoother, with time being calculated and such, and we’re working on the Laps being counted more properly.
We’ve discovered a bug in our Prototype, which was meant to be a Demo at a later point, which allows you to take the Checkpoints and Laps with you to the next level.
Meaning that, you can do one Lap on one stage, quit at soon as Lap 2 starts, go to another stage, ride one Lap over there, and it’s counted as 2 Laps passed.
We’ve got the time, so we don’t have any plans on a delay.
As soon as all of these problems are fixed, we’ll be working on the Twitter API, so you can optionally send your time to Twitter, but we don’t expect this to take that long, though.
That’s why we decided to use the name “Time @tack”: This means it’s purely Time Trials, while the “@” mark also hints on Twitter integration.
So, we currently have 4 Tracks, and we can add at least 3 to 4 more.
We already have a true rally track, a coast one, one on a highway, and one on a snowy village.
We’re planning to use a dessert-like track, so how do you think about that?
Are the current tracks enough?
Do you want to have more installed?
How many more do you want to have installed?
What themes do you want to have more?
Leave your thoughts in the comments below.
In addition to that, we’re also looking for a nice side project, which is more casual, and more colourful.
Any ideas?
Do you have a nice idea that has never seen before?
We’ll take your challenge!
Send your idea to contact AT yamihoshi DOT nl, and we’ll make it.
The best idea will be taken in development, and you’ll get the game at least 1 week before its official release, for free.
Yeah, all of our games need to be for free, for now.
It’s because we just want to entertain people for as long as we keep developing for PC and Mac only.